Re: [rp-ml] Hi Resolution gaming figure files to "usable" STL conversion

From: Todd Pederzani <tpederzani_at_protocam.com>
Date: Mon Feb 18 2008 - 23:15:14 EET

Kaiser3DLLC@aol.com wrote:
> I've noticed a strong interest and desire lately from the gaming
> industry to have their high resolution graphics characters made into
> physical models. Many of these models are very nice. The problem the
> gaming industry runs into is translating their large, hi-res
> characters into smaller file size STLs without losing surface
> resolution and integrity. Of course, smaller file size is key when RP
> application softwares must slice the files for production. An example
> are OBJ files. After you translate an OBJ, the files are really bad
> and fine surface resolution is lost. After discussion with many of
> these companies, a turnkey method is needed to allow this industry to
> move into creation of their files on High Resolution RP machines. Can
> anyone offer a solution Service Bureaus and others can use in order
> to perform this service for this up and coming interest?

Rob, do you have any specific information about the formats in
question? It would be nice knowing what package the characters were
modeled in originally. Are the characters truly high resolution, with
high polygon counts, or do they use texture mapping to achieve the same
effect?

-- 
Todd Pederzani          tpederzani@protocam.com
ProtoCAM                Information Technology
3848 Cherryville Road   Phone: (610) 261-9010
Northampton, PA 18067   Fax:   (610) 261-9350
Received on Mon Feb 18 21:37:18 2008

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