[rp-ml] Hi Resolution gaming figure files to "usable" STL conversion

From: <Kaiser3DLLC_at_aol.com>
Date: Mon Feb 18 2008 - 21:21:04 EET

Hello All,
 
     I've noticed a strong interest and desire lately from the gaming
industry to have their high resolution graphics characters made into physical models.
 Many of these models are very nice. The problem the gaming industry runs
into is translating their large, hi-res characters into smaller file size STLs
without losing surface resolution and integrity. Of course, smaller file size
is key when RP application softwares must slice the files for production. An
example are OBJ files. After you translate an OBJ, the files are really bad
and fine surface resolution is lost. After discussion with many of these
companies, a turnkey method is needed to allow this industry to move into creation
of their files on High Resolution RP machines. Can anyone offer a solution
Service Bureaus and others can use in order to perform this service for this up
and coming interest?
     Thanks.
 
Robert Kiser
Kaiser3D, LLC
Cedar Park, TX
_www.kaiser3d.com_ (http://www.kaiser3d.com)
"Where Concept becomes Reality"
 
 
 

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Received on Mon Feb 18 19:48:36 2008

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