RE: [rp-ml] low-res 3D scanning

From: The Creature Company <mail_at_creaturecompany.com>
Date: Wed Jan 20 2010 - 23:31:48 EET

A free low rez way of doing this is going through the mesh2flash through the
david scanner software here...

http://www.david-laserscanner.com/forum/viewtopic.php?p=8306

 

 

 

The wiki is located here:
http://www.david-laserscanner.com/wiki/user_manual/mesh2flash

 

 

I support the david scanner community since I worked with their systems to
learn how to scan through trial and error...Many moons ago.

 

 

The david scanner I believe also has a way to simplify the model and keep
the poly count low. I am not sure 100% since I use other software for that
sort of thing.

 

There are other programs that convert your 3d models to flash movies that
have no watermark and can utilize higher polygonal count models but they
cost around $90+ us

 

 

Lino

 

-----Original Message-----
From: owner-rp-ml@rapid.lpt.fi [mailto:owner-rp-ml@rapid.lpt.fi] On Behalf
Of john irvin
Sent: Wednesday, January 20, 2010 11:26 AM
To: 'Ian Gibson'; 'Rp-ml'
Subject: RE: [rp-ml] low-res 3D scanning

 

Ian

This may have been already said in a previous submittal, but this is from

about 10-12 years of experience scanning and reverse engineering parts.

 

>From reading your e-mail. It sounds like you are just needing to get a 3d

figure up on the web so that you can spin it and see all sides. A good

example is that some of the electronic stores allow you to see a product and

then spin it in space.

 

If you do not need manipulate the object, but just want to keep the files

size small but have a texture over the mesh. I would use one of the digital

photo to 3d image software's. They have been around for many years and we

looked and tried several about 10 years ago, but it did not fit our needs,

at the time cameras were at about 2.5 meg pixels. Now days with very hi-res

digital cameras, you can get a very accurate model with a great texture.

 

If you need to manipulate the point cloud, polymesh or so on. many of the

scanners are good on the market now days.

 

If you want to get the file size down, texture wise you are stuck with the

texture map. But you may be able to take the raw scan point cloud and reduce

the number of points and then put the texture back over it.

 

I have the 2 versions of rapidform, the every bell and whistle version and

bell only version. Both are good software's, even the Lt version can reduce

the point cloud.

 

Depending on your final needs this is my 3 cents on the subject.

 

Thank You

John Irvin, NECO Incorporated

12966 W 61st Circle, Arvada,

T: +1 (303) 668 1663 | C: 303 668 1663 | E: JIrvin@necoinc.com |

www.necoinc.com | www.nivristudios.com

 

 

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Ian Gibson wrote:

> Dear All

>

> I have been contacted by a group who want to display 3D scan data

> online. This means they require low resolution 3D data with separated

> bitmap imaging. The input data is from small objects up to 300mm in

height.

>

> We tried using our Minolta Vivid scanner to scan the objects but the

> mesh size was too big. Using our version of RapidForm didn't seem to

> work in reducing the size since it wasn't very intelligent. Furthermore,

> the bitmapping from the Minolta didn't work very well as the image

> resolution is linked to the mesh resolution.

>

> So what we think we need is a low-res scanner but with a relatively high

> res imaging.

>

> Does anyone have any experience in this field or suggestions on how to

> approach this? In particular, what kind of machine (arrangement) would

> work?

>

> IG

>

>

>

>

 
Received on Wed Jan 20 23:44:59 2010

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