Re: from 3ds to stl

From: Contour Inc. (contour@wco.com)
Date: Fri Dec 13 1996 - 01:52:43 EET


>As fas as I know the traingles in 3D Studio are surface information:
>you can shade the geometry, so it is more than just wireframe !
>
>Conversion to STL (triangles too) is easy, except for the normals:
>STL needs a normal vector for each triangle, 3D Studio does not
>(perhaps it is in the sequence of the 3 points). If you just choose
>one of both sides for a normal vector you can convert easily using some
>conversion software.
>
>For instance our free DeskProto demo (see or Web Site) can
>import DXF files from 3D Studio, and export the geometry in STL format.
>
>I do not know whether or not this solves the problem. In case you need
>conversion to real NURBS surfaces the solution is more difficult:
>you then would need high end (expensive) reverse engineering
>software like Surfacer from Imageware.
>

3dfx, bundled with your Millenium video board, is also surface normal
sensitive. In some cases I have been able to correct them using this
software.



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